Tuesday, March 18, 2008

Purple-blue Dress Pants

[Guide] [Illustration]

M uch time after the passage of the Second Shadow, when dragons flew through the bright sky and the stars were bright and numerous, came the Age of the Great Guilds. Herreros, pastors, clergy and weavers devoted their efforts to achieve absolute control of secret knowledge. Over the centuries, the weavers get stressed by their work transcended the limits of the purely physical. But now a strange power has swept their union into oblivion, and the only hope for them and the rest of the known universe is a young man named Bobbin Threadbare, on whose shoulders rests the heavy fate that makes him a champion against the dark side world, where the dreaded Chaos is absolute master.

Loom Island Early in the day of my sixteenth birthday, I had the greatest joy of my life. Finally he would end the years of loneliness and alienation. In a strange way, getting only vaguely remember seeing scenes in which people of my guild in despair and pictures of my beloved mother, Cygna sweet, pulling out of my chest a deep pain. Never was a creature so alien to what the future she had prepared, to which the fine threads woven into the loom of life had decided that was my magical destination. The message of the elders of my people came to me in a way so special that it was a premonition of the future that awaited me.
Without further delay, I directed my steps towards the village, feeling loved my heart. Once there, I entered the store of the Grand Council, which was built in a way that took advantage of a natural cavity, and though outwardly he does not look like much, inside a huge galleries lined with works of my people gave access to the place where they kept the magic loom contained inside the destiny of each and every one of us. With him I could see the beloved figure of Hetchel teacher, whom the elders seemed to reproach for some reason unknown to me. After a few minutes in the shade, only managed to see some strange lights behind the room fell silent, and the old disappeared without trace. I approached the magic loom, at which distinguished a staff that seemed equal to that Hetchel used in magic spells and what looked like an egg. With some fear, I took the stick and played with him the egg. To my astonishment, my ears four beautiful musical notes sounded. Without really knowing why, a strange impulse drove me up the magic wand, while in my mind turned to four-note repeating just heard.
Then something strange happened. Without my move, a kind of fairy dust enveloped the egg, and it opened out from inside a strange duck quite grown up to be a newborn. But the surprises were over there. The duck's voice was familiar to tell me that was my dear Hetchel suffering a spell, and that my destiny was far more impressive than I ever could have imagined. In my knowledge were deposited and the hope of my people and all our known universe. But the magical powers were something that had to discover for myself, just as had happened with the egg. That was only the Spell of open objects, which later I would be very useful. The old Hetchel could not give details, and simply add that would find a way out of the island of Loom, once I had enough power to do so. Also, I reassured to know that although he had to leave, seek to be by my side if ever needed. Then it disappeared.

The book of spells
Ali S the store and went around the village. In one of the stores picked up the book and learned spells Hetchel an impressive trick for anything green dye. In another, I sensed some object, but a strange darkness I could see nothing. Puzzled, I went to the forest, where sat the cemetery, where lay the remains of my beloved mother. At the tomb of Cygna, I discovered some strange graphics engraved on his tombstone and an epitaph disconcerting. It talked about the day when the sky was opened and more than not quite understand. Of owls the forest that I learned something useful at the store was dark, and then decided to head to the cliff of the mountain, where it all began. It seems that the peaks have a strange effect on our mind, because when she started again to see everything clearer. It was easy to relate the inscription on the gravestone of Cygna with where I was now. More for inspiration for sure, I got to articulate a new spell which produced an extraordinary phenomenon after I got the boat I was needing to leave the island of Loom. Here began the battle for which I had no longer any doubt that he was born.
The crossing was quite rough, I found my way as a huge tornado that threatened to mow my life as quickly as you would the dreaded scythe guarded by the guild of glassmakers. My findings on the island had taught me that the most wonderful of my magic wand was that, in addition to allowing me to make spells, he could get, with just play with him any object or thing, that my brain is geared notes magical spell could afford to solve every problem. With the tornado me something extraordinary happened. My first impulse was not only able cancel magic, but seemed to increase in intensity by more force to spin. I tried then with Instead spell and this time I gave in the key. Cleared the way, my small boat headed towards the coast of Mainland, which could be glimpsed in the distance. Come to the beach, I noticed exactly how the experience was that my power was increasing.
Without hesitation I entered the grove nearby, where I met some amazing forest pastors who learned the art of becoming invisible. However, I was not allowed to cross their land, so I had no choice but to direct my steps towards the city of glassmakers.
had always heard about this amazing guild with admiration, but nothing could make me imagine a city so fabulous. Labyrinths of glass and mirrors, I went into it, realizing that some people can do that wonder had to increase my knowledge without any doubt.

Glaziers City of
D escubrí stunning and teleporters that allowed me to reach a room where two figures, which only could hear, talking about a ball magic crystal. I had heard that the Guild of Glaziers manufactured these instruments Wonder where you could see the future. Then the voices stopped and realized that two people were gone. I tried to reach the magic ball room, but two glass manufacturers in the tower sharpened scythe a huge step prevented me. I remembered the trick of invisibility learned from the pastors, and tried to make this spell on them, but did not give me time to do so. After a moment's hesitation, I decided to go outside to get some air and that's when I noticed that the tower is visible from where I was. At the time, I undertook the spell again and this time if I had the expected success. The invisibility allowed me to cross the tower, learn a new spell to sharpen objects and learn from the plans of a certain Bishop Mandible, who is emerging as direct my enemy in the fight against the powers of evil that he undertook.
arrived to the room where they kept the magic ball, it found ways to ensure that pastors leave me to enter their territory, and looked at the evil face of someone I identified as my enemy. Leaving the beautiful
Crystalgard, I went into the woods, where pastors and did not put the slightest objection to my step. Now in its territory, beautiful meadows led me to a cottage, where I found a girl with a poor sick lamb. The girl tried to heal an old magic song, and although I knew my power was far superior to hers, was also aware that it was not yet enough to heal the poor animal. I took note of the song, however, because a new present and advised me. Before leaving, the girl told me she had a serious problem with a huge dragon who stole his sheep while grazing in the meadows. They tried to avoid covering the sheep with green branches that confused with the herb, but the animals they kept moving from side to side, so the camouflage soon fell apart. Mentally I went over my skills and I remembered there was a wonder that he had not yet used, learned almost from the beginning and could be appropriate. Efectué the spell, and when and looked satisfied with how the dragon could not steal more sheep, I felt powerful claws lifted me into the air. The dragon had come to hunt, and I was the only dam that could make.

The dragon's lair
S URCAM the air for a while, that seemed interminable, until a huge mountain with a volcano on its summit, where the monster was introduced. I saw, well, a huge den, where the dragon lay on a huge pile of gold, leaving the task to eat you later. Toured the grotto desperate for an exit, discovering to their horror that did not exist. I decided to try to scare the huge beast, and tried to convert all the gold on which was lying on straw. The dragon was unfazed, but I felt that new strength and abilities were born within me, so I kept trying till we got to spell right. With a howl of pain, flew out of his lair, revealing a gallery that was hiding her body, and that seemed the only way out. I entered it and walked among the dark passages that I found a beautiful underground lake, where I went to recharge your batteries. For momentum as usual, I touched the water with the magic wand and a new spell was drawn in my mind, while my image was reflected in the clear waters. I continued my way to get to the outside. A narrow path winding around the mountain and then to lower it, I discovered that there was a bridge over a chasm that had collapsed.

The guild of blacksmiths
E l road was cut, and I got to thinking that the small piece broken off could not be an obstacle for someone like me who had just beaten a big dragon. With patience, I reviewed my spells, and I have to confess that when I found the right one until I myself was stunned with what my eyes beheld. I continued my route and came to a cemetery, where a young man from the guild of blacksmiths dozing peacefully. From there, I saw the monstrous city of this new association, with the shape of a huge anvil. On the eve of this great city, I realized that there was no use my spell to open doors, because the guards did not let in anybody to not be in the city. I remembered that the young man was sleeping clothes worn by the guild, and if I could maybe put them deceive and pass control without major problems. Then I realized that nothing I would once inside if anyone could recognize me as an intruder. When he started to despair, to my mind came a tune learned in a lake while my image was reflected. It worked so beautifully that even the master blacksmith, I mistook the young apprentice Rusty, and he gave me the punishment that he had booked. I was stripped of my magic wand, locked in a dungeon and had, moreover, see how the old blacksmith threw my stick into the fire, like a vulgar piece of wood in question. My dream ended in despair, after which something extraordinary had happened. My staff had returned. I got out of jail
and I went into the basement of the fortress. There I was surprised to discover again Mandible in animated conversation with one of the Masters of the Guild of Blacksmiths. The evil bishop was responsible for the development of swords to supply a large army, and his request was almost finished. I decided to boycott the work involved, but I was surprised and captured by the guard of the Cleric.
I drove to the castle of the clergy, where I was locked in a cage like an animal, and closely monitored by the bishop and his most faithful henchman. They waited for him to do using one of my spells, and was the moment I was taken back into magic wand. It was the the evil had been expecting. His plans were to open a door between this world and beyond. An army of the dead happen to our world and he would be the absolute ruler. Fed cattle herders, armed with swords forged by blacksmiths and guided by the vision of the future drawn from the magic crystal ball, would something unconquerable.

The final outcome
P ut the villain had not counted on something unexpected. When you play with fire can end up burning. Astral door was opened by Mandible cross first by the redoubtable Chaos, for whom the bishop was but a poor and uncomfortable death.
An Act of the infernal creature, and dreams of the cleric fell apart like smoke. Had recovered my magic wand, but now my enemy was someone a thousand times more powerful than Mandible. However, my fate was ever clearer. Remember for a moment Cygna my dear mother gave me the courage to penetrate the dimensional rift, and go across the universe. From there, I saw the cracks opened by the hosts of evil and I realized that my first task was to close them all. I helped as I could to the poor guilds attacked mercilessly, and I reached the beautiful lake, where the spirits of my people, turned into swans, awaiting the outcome of the bloody battle.
The last door led me back to the island of Loom, where it all began to make sense. The magical loom was now the center of the universe and its immense power could only be divided again in two worlds and beyond reality. The old man turned Hetchel be critical to the fight against the horrible Chaos. His sacrifice gave me the latest keys to undo the great loom, isolating the spirit of evil on the dark side of the universe. Now, as he takes to the skies with my people, thanks to the infinite intelligence that created the world, giving me the opportunity to play such important work.

THE END

Monday, March 17, 2008

Sacroiliac Joint Dysfunction Lump

[Information and Trivia]

Managing

game soon after starting the game asks us to choose a difficulty level: Practice , Standard or Expert .

Practice: This would be the simplest way to play as each time a spell sounds the same notes on the screen.
Standard: normal game mode, it notes do not appear on the screen but light on his cane.
Expert: A real challenge and the need to sharpen the ear the most because in this way, the only information received will be the sound of the note.
Note: The 3 modes have in common that sounds a note when your color shines on the pole.

Control: control system is the classic Point and Click but for the inventory, is virtually nonexistent. You can only take two objects throughout the game.

Objects: The first is the old man's cane Atropos, which serves to interact with anything during the game. Whenever you want to open, close, or even clear something we'll use this stick with his spell in question.
The second object is the book of spells Hetchel, which is represented in reality as "The Book of Patterns" and accompanied the game in its original box. In this book are described the various spells that we find in the game, each accompanied by a small staff so that it can point blank if they are found.
Note: To observe the natural course of the game we must use the book when we find it actually in the game.

Weaving Spells: It's funny how in the book are targeted spells you will not find in the game. It is possible that they were thought to be discovered in one of the unfinished effects. When "weave" a spell over something, pointed to it and we'll play forever 4 musical notes are represented in the English musical notation system. Each musical note is associated with a corresponding tone of a color.



Spells Spells are like spells classic adventure games, but with the characteristic that Bobbin can use them as you wish, if it has a stick.

spells take the form of sequences of musical notes in the scale of C major. With the exception of "transcendence" and "open", the sequence the spell changes each time the game is played, and must be learned as part of the game. Bobbin initially is able to weave spells with the notes C, D and E (called "level 3" in this section.) Bobbin can often hear spells, but can not repeat because it lacks the necessary notes. As the game progresses, more notes are added to reach full scale (called "level 8"). Bobbin

aprendre sequences of letters spells in different ways, such as reading books or listening to others weave. The sequence of letters used in the spell can be played in reverse, and often produces the opposite effect to the original spell.

Notes and trivia

  1. Loom would be the first game of a trilogy composed of the same, Forge and The Fold.
  2. The game's music is an adaptation of Swan Lake by Pyotr Ilyich Tchaikovsky.
  3. In the game The Secret of Monkey Island, Guybrush to be launched by the barrel of the circus loses his memory and is believed Bobbin, also when it enters the Scumm bar of this game can talk to a guy who talks about LOOM, advertising, if you speak again, Guybrush says no talks with vendors.
  4. A version of the game that "Death" is female.
  5. Loom was the first game to follow the design philosophy of LucasArts adventure game based on the idea of \u200b\u200bRon Gilbert "Death is not funny." The player can not make a misstep so terrible that there is no turning back and have to restart the game or be constantly saving and loading games.
  6. The CD version for DOS was the first SCUMM game voices.
  7. The names of the council of elders of the guild of weavers are taken from Greek mythology, specifically of the three Fates. Although these are three women in the game, Atropos is a man.
  8. Spells "Open" and "Transcendence" will always be the same in any game.
  9. If you play the hard way, you will see an extra scene shortly before the end of the adventure. This fact has been told many times as urban legend but if you look at the original game manual (which speaks of the game modes) reads and referring to who plays in the most difficult, most daring players to get a small reward at the end.
  10. In the game Indiana Jones: Fate of Atlantis, in the spectacle of "Medium" at the beginning of the game, Dr. Jones released a puppet on stage. This puppet is interpreted as Nurb ghost-Al-Sal but it is really a representation of "Chaos", the evil spirit from the world of the dead Loom.
[Information extracted from Wikipedia ]

Ringworm And New Tattoo

[DD] Games LOOM [RS] [MU] [GS]



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Company: LucasArts
Genre: Point and Click AG

The game is an adventure game in all very common and much like LucasArts, where change a little thing on the gameplay, your character must use a magic wand to operate disitintos objects, the stick works through combinations of musical notes, which will have to remember (I recommend you go anotandote combinations on paper because ea makes a particular action, eg, Do Re Mi: open door) .. . This system replaces traditional shares lower panel of the LucasArts adventures (limp, talking, pushing, pulling, look etc ...) thus creating a peculiar way of playing not being different is not effective ...

Well, in terms of creation and re-mastered recordings that were made are reported 2:

  • Is the Original Version of 16 colors: The first created by LucasArts.
  • Is the FM Towns Version: 1st is the remastering, and LucasArts was created by a Japanese company. The graphics are better than 16 colors, and 's still the same features as the original version, improving the sound and images of the characters well. It's in Japanese and English, but a group of fans made the subs for this version.
  • Is the CD-ROM Version : This is the 2nd remastering was created by LucasArts as a celebration for his cumpño number 10. The graphics are improved, has something very important: Voices. The problem is that completely changed the argument, taking lots of pictures and also removing the feature that when a character speaks is the face of this in the foreground. The sound of ambience is also not.
As they read, here are the direct downloads to download :

  • Original Version 16 Colors: ---> Here <---
  • PD1: Thanks to Dezukez abandon you for a good material
  • PD2: Guidelines on how to apply the Codes of Pictures and Lyrics [ ACA ]
  • FM Towns Version: [RapidShare ] [MegaUpload ]
  • the Castilian lyrics : [MegaUpload ]
  • CD-ROM Version: ---> [RapidShare ] <--- (protected link, click on "continue " and continue )
I recommend the FM Version towns, porq not only has good pictures and sound, but also the full argument.

paddlers Thank you for this information:

FM Version
LOOM Town on Hard

Well look, I became infatuated in order to play the FM version Towns in expert mode (actually version CD is fatal), and after searching around and I got a taste! According to the manual scummvm account must start the game using "boot parameters": value 1 for normal mode, expert mode value of 2 (default if value begins with "0", which is the practice mode). I tell you how to do it if you're interested:

must start línia ScummVM from command prompt (in Windows using "command prompt" accessories). You get into the program folder and start it using the following command (without quotes):

"scummvm - d0-b 1 (here put the ID that has the game in ScummVM, default "loom-FM") "-> to normal level
... or ...
" scummvm -d0-b 2-fm loom "-> to expert level

IMPORTANT: IF YOU HAVE WINDOWS XP OR VISTA, NEED AN EMULATOR TO PLAY THESE TYPES OF GAMES ...
DOWNLOAD ---> Here <--- COMO USARLO ---> parka_tag@hotmail.com (my mail)


Matilda Ganswers.yahoo.com

LOOM [Conformation of the Blog]

That's right, I cheered and I created a blog of this wonderful game "Loom", not as popular as other games of the same company such as LucasArts Monkey Island or Indiana Jones, but the LOOM is definitely for me and for many, BEST ADVENTURE GAME we played ...

Well, I have all the information on this game, as the little information I could get from its aftermath: Forge and The Fold .

amedida I can, I'll upload information, pictures, games, downloads and links.

Greetings to everyone = D, parka.