Monday, March 17, 2008

Sacroiliac Joint Dysfunction Lump

[Information and Trivia]

Managing

game soon after starting the game asks us to choose a difficulty level: Practice , Standard or Expert .

Practice: This would be the simplest way to play as each time a spell sounds the same notes on the screen.
Standard: normal game mode, it notes do not appear on the screen but light on his cane.
Expert: A real challenge and the need to sharpen the ear the most because in this way, the only information received will be the sound of the note.
Note: The 3 modes have in common that sounds a note when your color shines on the pole.

Control: control system is the classic Point and Click but for the inventory, is virtually nonexistent. You can only take two objects throughout the game.

Objects: The first is the old man's cane Atropos, which serves to interact with anything during the game. Whenever you want to open, close, or even clear something we'll use this stick with his spell in question.
The second object is the book of spells Hetchel, which is represented in reality as "The Book of Patterns" and accompanied the game in its original box. In this book are described the various spells that we find in the game, each accompanied by a small staff so that it can point blank if they are found.
Note: To observe the natural course of the game we must use the book when we find it actually in the game.

Weaving Spells: It's funny how in the book are targeted spells you will not find in the game. It is possible that they were thought to be discovered in one of the unfinished effects. When "weave" a spell over something, pointed to it and we'll play forever 4 musical notes are represented in the English musical notation system. Each musical note is associated with a corresponding tone of a color.



Spells Spells are like spells classic adventure games, but with the characteristic that Bobbin can use them as you wish, if it has a stick.

spells take the form of sequences of musical notes in the scale of C major. With the exception of "transcendence" and "open", the sequence the spell changes each time the game is played, and must be learned as part of the game. Bobbin initially is able to weave spells with the notes C, D and E (called "level 3" in this section.) Bobbin can often hear spells, but can not repeat because it lacks the necessary notes. As the game progresses, more notes are added to reach full scale (called "level 8"). Bobbin

aprendre sequences of letters spells in different ways, such as reading books or listening to others weave. The sequence of letters used in the spell can be played in reverse, and often produces the opposite effect to the original spell.

Notes and trivia

  1. Loom would be the first game of a trilogy composed of the same, Forge and The Fold.
  2. The game's music is an adaptation of Swan Lake by Pyotr Ilyich Tchaikovsky.
  3. In the game The Secret of Monkey Island, Guybrush to be launched by the barrel of the circus loses his memory and is believed Bobbin, also when it enters the Scumm bar of this game can talk to a guy who talks about LOOM, advertising, if you speak again, Guybrush says no talks with vendors.
  4. A version of the game that "Death" is female.
  5. Loom was the first game to follow the design philosophy of LucasArts adventure game based on the idea of \u200b\u200bRon Gilbert "Death is not funny." The player can not make a misstep so terrible that there is no turning back and have to restart the game or be constantly saving and loading games.
  6. The CD version for DOS was the first SCUMM game voices.
  7. The names of the council of elders of the guild of weavers are taken from Greek mythology, specifically of the three Fates. Although these are three women in the game, Atropos is a man.
  8. Spells "Open" and "Transcendence" will always be the same in any game.
  9. If you play the hard way, you will see an extra scene shortly before the end of the adventure. This fact has been told many times as urban legend but if you look at the original game manual (which speaks of the game modes) reads and referring to who plays in the most difficult, most daring players to get a small reward at the end.
  10. In the game Indiana Jones: Fate of Atlantis, in the spectacle of "Medium" at the beginning of the game, Dr. Jones released a puppet on stage. This puppet is interpreted as Nurb ghost-Al-Sal but it is really a representation of "Chaos", the evil spirit from the world of the dead Loom.
[Information extracted from Wikipedia ]

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